ARC
Deadly machines that rain from the sky. From small Ticks to towering behemoths, each ARC has unique strengths, weaknesses, and attack patterns. Watch their scanner: blue means patrolling, yellow means alerted, and red means you've been found.
ARC Surveyor

A large, armored rolling ARC that stops periodically to transmit signals. It can be identified due to its size and beacon during transmission.
The Surveyor exposes its core when transmitting. Shoot the exposed core for maximum damage.
Fireball
A fast-moving, ball-shaped ARC machine, usually spotted rolling around indoor areas. It spews fire at any perceived threat in its vicinity.
The Fireball exposes its core when firing. Shoot the exposed core for maximum damage. Watch out for burning damage that lasts a few seconds after being hit.
Pop
A small unarmored rolling machine that quickly rolls toward nearby raiders. Once close enough, the Pop detonates after a short delay dealing heavy damage.
The Pop emits a beeping sound that increases in frequency as it gets closer. Destroy it before it reaches you or run away.
Snitch
A surveillance drone that alerts other ARC units to the presence of Raiders.
Destroy quickly before it completes its call or run away from it. Destroying two of its thrusters will ground it.
Tick
A small, spider-like machine that leaps at Raiders, munching away at whatever exposed skin it can find. It is predominantly found indoors, crawling on walls or ceilings.
Due to being unarmored, the Tick can be destroyed quickly with any type of weapon. Shoot it before it lunges or run away from where you heard the noise.
Turret

A crude, stationary turret found in buildings all over the Rust Belt. The unit is equipped with a sweeping scanner and a gun capable of unleashing barrages of bullets.
The Turret scanner emits visible light, allowing them to be avoided. It has no armor plating and can be quickly destroyed using only a few bullets.
Wasp
An aggressive aerial combat drone armed with rapid-fire weaponry. Wasps often appear in swarms.
Destroying two of a Wasp's thrusters will cause the ARC to start falling towards the ground.
Hornet
A small flying drone equipped with protective armor on its front side. Stuns and damages its targets.
Destroying two of a Hornet's thrusters will cause the ARC to start falling towards the ground. Aim for the rear thrusters!
Sentinel
A medium unarmored turret ARC that sits atop buildings and ledges. It is always found outside and often in high locations overseeing an open area.
Sentinels have a small vulnerable yellow capsule attached to the rear of their swiveling arm. Shoot this weak point for increased damage.
Shredder
A flying ARC that appears in Stella Montis, challenging Raiders to stay sharp in close-quarter encounters with its shrapnel blast attack.
Target the thrusters to bring it down. The Shredder is fully plated so aim for weak spots.
Spotter
A flying drone that points a laser at any Raider in line-of-sight so the Bombardier can accurately target them.
Destroy the Spotter quickly to prevent the Bombardier from targeting you. Target the thrusters to bring it down.
Bastion
Covered in thick plating, the Bastion is a fortress on legs. While it may be slow, it absolutely dominates wherever it patrols with heavy gatling-gun fire.
Shoot the unarmored yellow leg joints and the yellow canister on the rear. Destroying the rear canister reveals its true weak-spot for major damage. Blaze Grenades are effective.
Bombardier
A lethal piece of machinery that deploys mortar attacks with the help of Spotter drones. It has sent countless Raiders to the infirmary.
Shoot the yellow kneecaps on all leg joints and the yellow cylinder on the rear for direct damage. Destroying the rear cylinder can disable the Bombardier quickly.
Leaper

An agile, four-legged brute, often found stomping around open areas. Equipped with a powerful shockwave pulse and can leap at Raiders across astonishing distances.
Target the joints and its eye for direct damage. Fire damage is effective. Most Raiders have learned to avoid it altogether.
Rocketeer
A large, heavily-armored, long range artillery machine that dominates open spaces with powerful missile launchers. It can target Raiders from afar.
The thrusters are technically weak spots but are large and take significant firepower to destroy. Stay on the move or seek cover to avoid missiles.
Matriarch
Makes the Queen look friendly. Can be found during a specific map condition. Has rocket fire, gas mortars, energy shield, flashbangs, and the ability to summon other ARCs.
Target the joints and head's core. The energy shield absorbs projectiles but can be passed through. Watch out for gas mortars and flashbangs.
The Queen
One of the largest of the ARC. Only found guarding the Harvester during the relevant Event. Incredibly durable and lethal.
Target the joints and the head's core for weak point damage. The Queen has laser beam, EMP pulse, and ground slam attacks. Run the other way if unprepared.